Cinderella
This project was a proof of concept for a “double intensive week” project of A1 and F1 at DSK Supinfogame. The constraints were use of the following words to be present in the game design: Ashes, Cinderella, Equinox, Monument, Chakra.
My team consisted of 8 people who were mostly game designers.The Team Consisted of me, Huzaifa Arab, Pauline Alligier, Pierre Boulaton, Ayan Mipun, Mohit Madnani, Dhaval Rambhia, and Francois Pancallo
I primary work on the project was on Sound Design alongside Pierre. Other tasks included work on creation of graphic assets along with others including the cover design(not the art, that is by, MadmoiselleClau) and some level design elements.
